// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.

namespace Microsoft.Xna.Framework.Audio;

public sealed partial class DynamicSoundEffectInstance : SoundEffectInstance
{
    private void PlatformCreate()
    {
    }

    private int PlatformGetPendingBufferCount()
    {
        return 0;
    }

    private void PlatformPlay()
    {
    }

    private void PlatformPause()
    {
    }

    private void PlatformResume()
    {
    }

    private void PlatformStop()
    {
    }

    private void PlatformSubmitBuffer(byte[] buffer, int offset, int count)
    {
    }

    private void PlatformDispose(bool disposing)
    {
    }

    private void PlatformUpdateQueue()
    {
    }
}
